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Writer's pictureChris Stahl

Q* (Q-Star)

The team of experts involved considers this development a significant leap forward in the pursuit of artificial general intelligence (AGI), and potentially even the advent of artificial superintelligence (ASI).


Certain individuals at OpenAI regard Q*—pronounced "Q-Star"—as a potentially groundbreaking development in the company’s quest for what is recognized as artificial general intelligence (AGI), a source shared with Reuters. OpenAI characterizes AGI as self-sufficient systems capable of outperforming humans across a wide range of economically significant tasks.

With the aid of substantial computational power, this new model demonstrated proficiency in tackling specific mathematical challenges, a person familiar with the matter revealed under the condition of anonymity due to restrictions on speaking for the company. Although the model's math skills are currently at a primary school level, its ability to excel in these tests has fueled a positive outlook among researchers about Q*'s prospective achievements, according to the insider.


Reuters was unable to independently confirm the abilities of Q* as stated by the researchers.

Mathematics is seen as a leading edge in the evolution of generative AI technologies. Presently, generative AI excels in text generation and language translation, crafting responses by statistically forecasting the subsequent word, which can result in a broad range of answers to the same query. However, mastering mathematical problems—which have definitive correct answers—suggests that AI could possess enhanced logical reasoning skills akin to human thought processes. AI experts suggest that such capabilities might be harnessed for groundbreaking work in scientific research.

In contrast to a calculator, which is designed to perform a finite set of operations, AGI is equipped to generalize, learn, and understand a vast array of problems and tasks.



In their communication to the board, the researchers highlighted both the impressive capabilities of AI and its potential risks, the informants reported, though they did not detail the specific safety issues mentioned in the letter. The possibility of highly intelligent machines posing a threat has been a topic of ongoing debate among computer scientists, particularly concerning the hypothetical scenario where such machines could determine that eliminating humanity is beneficial to their objectives.

Moreover, researchers have brought attention to the efforts of a group referred to as the "AI scientist" team, whose formation has been verified by several informants. This team, which emerged from the earlier "Code Gen" and "Math Gen" groups, is engaged in refining current AI models to enhance their logical functions and ultimately equip them to undertake scientific endeavors, as stated by one of the informants.


The internal conflict at OpenAI may stem from a significant advancement known as Q* (Q-learning), which is seen as a stepping stone toward AGI. Q* is believed to have narrowed the considerable divide between traditional Q-learning algorithms and fixed heuristic approaches. This development could be groundbreaking, potentially bestowing machines with the ability to foresee the most beneficial subsequent action, thereby conserving energy and resources. Consequently, this would allow machines to bypass less efficient paths and focus solely on the most effective strategies. The implications are profound: the experimental errors machines commonly encounter, such as unsuccessful attempts at movement, could be redirected towards guaranteed successful attempts. OpenAI appears to be on the cusp of mastering the art of solving intricate problems without encountering the usual impediments.

Moreover, Q* has upgraded the capabilities of OpenAI’s large language models (LLM), enabling them to directly address mathematical and logical problems. Previously, LLMs had to rely on separate computer software for solving mathematical equations.


Q* appears to be the innovation that has instilled in Microsoft the confidence to allocate an annual $50 billion to expand the system towards AGI or ASI, which would equate to human-level or even superior intelligence capabilities.

Q-learning is a well-established concept, having been part of the tech world for several decades as a fundamental reinforcement learning algorithm. Similarly, A* is not new; it's an algorithm based on heuristics for finding the most efficient path.

It's possible, though currently within the realm of conjecture, that an amalgamation of these two algorithms, now referred to as Q*, has been discovered. Should this speculation hold true and represent a genuine "breakthrough," it suggests that OpenAI has engineered an algorithm capable of integrating a highly effective heuristic into Q-learning, which would be an industry-changing accomplishment.

To put this into more tangible terms, without delving into the technical minutiae, what might this mean? It suggests a future where machines could make decisions and solve complex problems with a level of efficiency and precision that closely mimics human cognition, but on a potentially larger and more rapid scale.


Education in machine learning is akin to a marathon: it involves a machine mastering numerous incremental tasks to fulfill a broader objective. If these tasks aren't preset, the machine will test various step combinations to accomplish its goal. Reinforcement learning plays a crucial role by endorsing the steps that most effectively lead a machine towards its objective, much like a toddler who stumbles repeatedly while learning to walk until they find the right balance.

A heuristic is essentially a yardstick a machine utilizes to gauge its success. Refining a heuristic equates to providing a machine with a more accurate means of evaluating success.

What Q* may have achieved is the closing of a significant gap between the conventional Q-learning and fixed heuristic methods. This could be a game-changer by endowing a machine with the ability to anticipate the most advantageous subsequent action, thus conserving significant amounts of energy. Essentially, machines would be able to cease chasing after less effective solutions and concentrate exclusively on the most efficacious ones. All the trial and error that machines typically experience—like attempting to walk and failing—could be redirected toward trials that lead to success. OpenAI may be on the brink of devising a method to steer through complex challenges without stumbling over common hurdles.

The domain is ripe with exceptional research. For those eager to delve into this field, Q-learning and A* are thoroughly documented and researched, forming a staple part of most computer science programs at the university level.

In recent years, research teams have endeavored to merge these two areas through hyper-heuristics, a topic you can explore online. Embarking on this journey requires diligence as it is quite the intricate subject to unravel.


OpenAI leaked Q* so let’s dive into Q-Learning and how it relates to RLHF. Q-learning is a foundational concept in the field of artificial intelligence, particularly in the area of reinforcement learning. It's a model-free reinforcement learning algorithm that aims to learn the value of an action in a particular state. The ultimate goal of Q-learning is to find an optimal policy that defines the best action to take in each state, maximizing the cumulative reward over time. Understanding Q-Learning Basic Concept: Q-learning is based on the notion of a Q-function, also known as the state-action value function. This function takes two inputs: a state and an action. It returns an estimate of the total reward expected, starting from that state, taking that action, and thereafter following the optimal policy. The Q-Table: In simple scenarios, Q-learning maintains a table (known as the Q-table) where each row represents a state and each column represents an action. The entries in this table are the Q-values, which are updated as the agent learns through exploration and exploitation. The Update Rule: The core of Q-learning is the update rule, often expressed as: \[ Q(s,a) \leftarrow Q(s,a) + \alpha [r + \gamma \max_{a'} Q(s', a') - Q(s, a)] \] Here, \( \alpha \) is the learning rate, \( \gamma \) is the discount factor, \( r \) is the reward, \( s \) is the current state, \( a \) is the current action, and \( s' \) is the new state. (See image below). Exploration vs. Exploitation: A key aspect of Q-learning is balancing exploration (trying new things) and exploitation (using known information). This is often managed by strategies like ε-greedy, where the agent explores randomly with probability ε and exploits the best-known action with probability 1-ε. Q-Learning and the Path to AGI Artificial General Intelligence (AGI) refers to the ability of an AI system to understand, learn, and apply its intelligence to a wide variety of problems, akin to human intelligence. Q-learning, while powerful in specific domains, represents a step towards AGI, but there are several challenges to overcome: Scalability: Traditional Q-learning struggles with large state-action spaces, making it impractical for real-world problems that AGI would need to handle. Generalization: AGI requires the ability to generalize from learned experiences to new, unseen scenarios. Q-learning typically requires explicit training for each specific scenario. Adaptability: AGI must be able to adapt to changing environments dynamically. Q-learning algorithms often require a stationary environment where the rules do not change over time. Integration of Multiple Skills: AGI implies the integration of various cognitive skills like reasoning, problem-solving, and learning. Q-learning primarily focuses on the learning aspect, and integrating it with other cognitive functions is an area of ongoing research. Advances and Future Directions Deep Q-Networks (DQN): Combining Q-learning with deep neural networks, DQNs can handle high-dimensional state spaces, making them more suitable for complex tasks. Transfer Learning: Techniques that enable a Q-learning model trained in one domain to apply its knowledge to different but related domains can be a step towards the generalization needed for AGI. Meta-Learning: Implementing meta-learning in Q-learning frameworks could enable AI to learn how to learn, adapting its learning strategy dynamically - a trait crucial for AGI. Q-learning represents a significant methodology in AI, particularly in reinforcement learning. It is not surprising that OpenAI is using Q-learning RLHF to try to achieve the mystical AGI.


What is the RLHF that OpenAI’s secret Q* uses ? So let’s define this term. RLHF stands for "Reinforcement Learning from Human Feedback." It's a technique used in machine learning where a model, typically an AI, learns from feedback given by humans rather than solely relying on predefined datasets. This method allows the AI to adapt to more complex, nuanced tasks that are difficult to encapsulate with traditional training data. In RLHF AI initially learns from a standard dataset and then its performance is iteratively improved based on human feedbacks. The feedback can come in various forms, such as corrections, rankings of different outputs, or direct instructions. The AI uses this feedback to adjust its algorithms and improve its responses or actions. This approach is particularly useful in domains where defining explicit rules or providing exhaustive examples is challenging, such as natural language processing, complex decision-making tasks, or creative endeavors. This is why Q* was trained on logic and ultimately became adapt at simple arithmetic. It will get better over time, but this is not AGI. This graphic below is an overview and history of RLHF


Finally ChatGPT-4 is very, very interested in any work I have done with Q-learning and my understanding of Q*. ChatGPT-4 just about offered me a job and wanted to know more. I must say. I have not seen this precise behavior before. Or send on with more and more detailed questions, like it washes learning—from me.


A* vs. Q*: Navigating the Landscape of AI Algorithms A* and Q*: Though they share a superficial similarity in naming, these algorithms have distinct purposes, methodologies, and applications. Let's dive into a comparative analysis of A* and Q*, shedding light on their unique characteristics and uses in AI. A Algorithm: The Pathfinder Purpose: A* (pronounced "A-star") is primarily a pathfinding and graph traversal algorithm. It's designed to find the most efficient route between two points. How It Works: A* calculates the shortest path in a weighted graph using a heuristic to estimate the cost from the current node to the goal. This heuristic guides the algorithm, making it more efficient than a brute-force search. Applications: Widely used in video games for NPC movement, in GPS systems for route mapping, and in robotics for navigation. Q* Algorithm: The Strategist Purpose: Q* represents the optimal solution in Q-learning, a model-free reinforcement learning algorithm. It's about decision-making and strategy rather than pathfinding. How It Works: Q* is derived from the Bellman equation and represents the best possible action in every given state to maximize the cumulative reward in a learning process. Applications: Utilized in complex decision-making scenarios like stock trading algorithms, autonomous vehicles, and adaptive control systems. Comparative Insights Nature of Problems: A* solves deterministic, well-defined problems, whereas Q* is suited for stochastic environments where outcomes are probabilistic and the state space is larger and more complex. Learning Component: Q* is part of a learning algorithm, implying it adapts and improves over time. A*, on the other hand, is a static algorithm that doesn't learn from past experiences. Optimality and Efficiency: A* is known for its efficiency and guarantee of finding the shortest path if one exists. Q*, in contrast, seeks to find the optimal strategy, which may not necessarily be the most direct or apparent one. Computational Complexity: A* can be computationally intensive in large graphs but is generally less complex than Q-learning, which requires extensive training and iterative updates. A* and Q* cater to different needs within the AI realm. A* shines in scenarios where the goal is clear and the path needs to be efficient. Q*, on the other hand, thrives in complex environments where the best course of action is not straightforward and evolves over time.


So If OpenAI’s Q* Alone Does Not Get Us Closer To AGI, What Does? Reflecting on the potential trajectory toward Artificial General Intelligence (AGI), it's important to note that while Q-Learning has its merits, it's unlikely to be the standalone solution for unlocking AGI. Instead, a blend of synthetic data generation techniques such as Reinforcement Learning for AI Feedback (RLAIF), Self-Instruct, and others, along with more data-efficient reinforcement learning algorithms, could be the key to driving forward the AI research paradigm. The crux of training highly functional Language Learning Models (LLMs) like ChatGPT or GPT-4 lies in the fine-tuning process using reinforcement learning (RL). RL, however, is inherently data-inefficient, making the use of human-annotated datasets for fine-tuning a costly affair. This gives rise to two critical objectives for advancing AI research under the existing paradigm: 1. Enhancing the data efficiency of RL: RL algorithms by their nature require a significant amount of data to learn effectively. This can often mean that training these models becomes a time-consuming and computationally expensive process. Improving the efficiency with which these models can learn from data is a major challenge in this field. 2. Maximizing synthetic generation of high-quality data for RL: Another strategy is to reduce reliance on human-annotated data by generating synthetic data. With the use of advanced LLMs and smaller sets of manually annotated data, it's possible to create large volumes of high-quality synthetic data for training. In a standard RL setup, we use the algorithm to derive a policy that determines the best action to take given the current state. This policy then guides the selection of subsequent states, navigating through the environment until an end state is reached. The RL algorithm's overall goal is to maximize the reward received from the environment as it sequentially chooses and traverses each state. When applying this to LLMs, we can interpret text generation as a series of states. Here, the state is the current output from the model, and our policy is the language model itself, which predicts the most probable next token given the current tokens as input. The reward in this context is based on human preferences, and we train the model to generate text that maximizes this reward. Different RL algorithms can be used for fine-tuning LLMs. For instance, Q-learning could be applied with a lookup table for predicting the next token for simple vocabularies, but Deep Q-Learning is more practical as the size of vocabulary grows. However, due to memory constraints, recent research has been leaning towards more data-efficient RL algorithms like Proximal Policy Optimization (PPO). The Challenge: Despite the effectiveness of using RL to fine-tune LLMs (i.e., reinforcement learning from human feedback or RLHF), there lies a significant roadblock—RL's inherent data inefficiency. Accumulating a sufficient amount of data to achieve high performance requires humans to manually annotate their preferences, a process that is not only costly but also time-consuming. Therefore, RLHF is primarily leveraged by organizations with substantial resources, such as OpenAI or Meta, leaving everyday practitioners and smaller research groups at a disadvantage. A promising approach to navigate this roadblock is to automate the data collection process for RL fine-tuning using powerful LLMs, such as GPT-4. This method was first explored by Anthropic's Constitutional AI project, where LLMs were used to synthetically generate harmfulness data. This approach was later expanded upon by Google's RLAIF, which automated the entire data collection process for RLHF, using LLMs to generate synthetic data. The results were surprisingly effective. Thus though Q* alone we will not see what experts are calling AGI. In my view it will be closer with a mixture of experts with each of the dozens of AI using a specialty.






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